Xenogears ( ゼノギアス , Zenogiasu ? ) is a console role-playing game developed and published by Square (now Square Enix ) for Sony's PlayStation . It was released on February 11, 1998 in Japan and on October 21, 1998 in North America. The game was never released in PAL territories. The game was re-released by Square Enix for the Japanese PlayStation Network on June 25, 2008. Xenogears follows protagonist Fei Fong Wong and several others as they struggle to survive in a world torn apart by war between the nations of Aveh and Kislev. The principles and philosophies of Friedrich Nietzsche , Sigmund Freud , Carl Jung and Jacques Lacan , as well as various religious themes influence the overall plot and world of Xenogears . A major theme of the game is the nature of human memory: from the start of the game, Fei has memory loss , which colors his interactions with other characters. In addition, the struggle between man and machine is also central to the game's...
Grand Ages Rome Throughout the game the player can develop his game character by gaining favor with various historical figures such as Julius Caesar, Pompey and Octavian. The benefits provided by these relations are carried over not only for the rest of the campaign but also in free-build maps and multiplayer scenarios. Features: Persistent Player Character - benefits gained from completed quests are persistent and can be used on any mission, including campaign, free-play and multiplayer Campaign that features 20 maps of historical cities and locations Patrons - more than 20 historical figures that offer additional objectives to the player Over 60 buildings & 50 units Ships and Islands New and Improved Economics Multiplayer - cooperative and competitive mode Enhanced battle system with standard RTS control of the squads Grand Monuments such as the Coliseum, Circus Maximus and the Pantheon City States - famine, siege, riots, etc. Disasters - random disasters such as plagues, fires a...
The mechanics of Front Mission 3 are a radical departure from Front Mission and Front Mission 2. [3] While it is a tactical role-playing game, there is a stronger emphasis on role-playing elements as opposed to strategic elements in Front Mission 3 . The game progresses in a linear manner: watch cut-scene events, complete missions, set up wanzers during intermissions, and sortie for the next mission. The player travels to locations on a world map. As the player progresses through the plot, new locations are revealed on the world map. Towns and cities act as intermission points where the player can organize and set up their units for the upcoming mission. New to Front Mission 3 is the Double Feature Scenario - this allows the player to experience two different scenarios that exist independently of one another within the game's storyline. [4] In other words, the player can play through two stories; while they may share common events and environments, the stories...
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